Reverse the Verse: 2.11 DE

Reverse the Verse: 2.11 DE

Star Citizen Podcast

29/10/2016 2:35PM

Episode Synopsis "Reverse the Verse: 2.11 DE"

Today’s RTV featured Pascal Puller, Environmental Artist and Hannes Appell, Director of Cinematics for Squadron 42. Pascal talked about ecosystems blending. Naturally it works to an extent in the game, but requires artist intervention at certain points. They currently have concept artists drawing up what a biome should look like and what will be inside and then folks like Pascal will go in and make it happen. Long lasting environmental effects is something that’s being thought of. An example Pascal gave was if there was a forest being harvested, over time the density would decrease and the player would be able to see that and it would change the environment accordingly. Water as it stands doesn’t have much interaction for now. Down the road probably, but other than going in it, there won’t be much initially. Large cities being generated procedurally like Arc Corp is in prototype stage now for using large objects. Hannes talked about cinematics mostly during his time. Cinematic quality is the same ingame as it is in cut scene and their goal is to use CryEngine as much as possible and allow the player to still move, look around at times. There will be moments where the player won’t have that freedom for gameplay reasons like being briefed on a mission or story to make sure they hear it, but rarely you’ll encounter the dreaded cutscene button smash some other games have. Objects like crashed ships and other unique items won’t be procedurally generated, but rather hand placed by a developer who found a suitable spot and placed it there. They intend to automate it to an extent, but want players to feel like they’ve made a neat discovery because someone took the time to place it there. The quality of faces back during the Gary Oldman speech was around 60% of what it is now, they’ve come a long way and in some cases the accessories have to be updated because they were a lower quality  than the faces themselves. *This was lifted and slightly edited, for use as a podcast, from the Star Citizen YouTube channel. Summary transcribed by INN

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