A Podcast and Blog following my studies in Game Design as I prepare myself for a career in Game Development, pour yourself some tea and join me for some Video Game Design microessays.
Latest episodes of the podcast Moon's Game Design Diaries
- Radical Rabbit Stew Part Three: Earning the Challenge (Entry 18)
- Radical Rabbit Stew Part Two: Nostalgia-Informed Presentation (Entry 16)
- Radical Rabbit Stew Part One: Frantic Arcade Brilliance (Entry 15)
- F-Zero Part Three: Conjuring a Sense of Speed from Sight and Sound. (Entry 12)
- F-Zero Part Two: Well-Aged Fun (Entry 11)
- F-Zero Part One: Communicating Intensity Through Gameplay (Entry 10)
- Kirby Needs to Be Harder (AF 2022)
- My Fear of Mediocrity (Entry 9)
- The Innovation Problem, or Why New ain't always Good (Entry 8)
- Breath of The Wild's weapon durability system is good, actually. (Entry 7)
- Tetris: The Endless Puzzle (Entry 6)
- Kirbyism, My Favorite Design Philosophy (Entry 5)
- Uninked 1 (Moon Goes Off about archiving game stuff and art preservation)
- Good Ideas, Bad Execution (Entry 4)
- Try, Try Again Souls (Entry 3)
- Open Ended Design Courtesy of 1974 (Entry 2)
- Communicative Level Design in Mario World 1-1 (Entry 1)
- Moon's Game Design Diaries (Trailer)