F-Zero Part One: Communicating Intensity Through Gameplay (Entry 10)

F-Zero Part One: Communicating Intensity Through Gameplay (Entry 10)

Moon's Game Design Diaries

07/10/2022 6:00PM

Episode Synopsis "F-Zero Part One: Communicating Intensity Through Gameplay (Entry 10)"

Part one of my three part blind retrospective on F-Zero, Originally  wrote this for class, but decided to also use it for the show.

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