High on Life 2 Interview "It's Hard to Take Big Risks" | Save State Plus

02/01/2026 25 min

Listen "High on Life 2 Interview "It's Hard to Take Big Risks" | Save State Plus"

Episode Synopsis

I sat down with Mikey Spano, Chief Creative Officer at Squanch Games, to talk about High on Life 2, launching February 13. We dig into the realities of finishing a comedy-driven game, why humor is one of the hardest things to pull off in games, and how Squanch balances creative ambition with the risks facing modern studios.We also talk about funny games that actually work, why big studios struggle to take risks, how indie games break through via virality, and what players should expect from High on Life 2’s guns, humor, and final act. If you’re curious about comedy in games, indie versus AAA development, or where the industry is headed, this conversation goes deeper than most.

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