Path of Exile Dev On Why You Should NEVER Blame Your Audience

23/10/2025 35 min

Listen "Path of Exile Dev On Why You Should NEVER Blame Your Audience"

Episode Synopsis

Path of Exile’s next big expansion, Keepers of the Flame, drops October 31 and I spoke with Mark “Neon” Roberts from Grinding Gear Games about how they’re keeping Path of Exile fresh more than a decade later.He opened up about live-service game fatigue, what developers can learn from Destiny, and why you should never blame your audience when engagement dips. We also talk about the new Breach-themed league sequel, Bloodline Ascendancies, Grafts, and Asynchronous Trading — some of the biggest additions to Path of Exile in years.0:00 - Intro & how this unique interview was filmed0:44 - Starting questions for the dev team1:39 - Dumping all the questions from the presentation2:02 - Graphics Update?03:31 - Breach Updates06:44 - Breah Follow Up9:14 - Breach returns: how GGG revisits classic mechanics12:45 - When has a game overstayed its welcome? (Destiny comparison)13:00 - Mark on not blaming your audience — the dev’s responsibility to re-earn engagement30:25 - Bungie comparisons & lessons in longevity34:26 - Final thoughts and outro

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