Listen "Ep 41: Miniatures Game Design - Shooting"
Episode Synopsis
In this episode Glenn presents the idea that most shooting in most skirmish games is basically not very good. He suggests that shooting is hard to make interesting and that a lot of games don't really bother, and that its almost always a long way from accurate as a simulation. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
More episodes of the podcast Rule of Carnage - Designing Better Miniatures Games
Ep:136. Modelling for Advantage.
25/08/2025
Ep:135. Fulfillment of your Kickstarter.
18/08/2025
Ep 131: Pukeapocalypse
23/06/2025
Ep 130: Pledge Managers
16/06/2025
Ep 129: Pukeapocalype!
02/06/2025
Ep 128: How to run a Kickstarter.
26/05/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.