The Mac Is Where I Am

03/04/2025

Listen "The Mac Is Where I Am"

Episode Synopsis


Of any device I own, be it a computer, a phone, tablet, watch, game console, television… the Mac is where I am. It’s where I live and breathe.
I have spent less time on my phone every year for years now. And that’s great. My time in front of a Mac has—if anything—gone up.
I have a TV but I often watch movies at my desk. I have a phone, but I make calls at my desk. My iPad sits in a drawer. My watch tells me the time and which subway exit I need to take. I don’t have a Vision Pro and don’t want one. Despite new products coming along since computers, I happily spend most of my device time with a computer. I love it. I love what I can do with it.
I went from being one of the very first iPhone app designers and using my iPhone a lot to using my iPhone very little. Now, I value Mac software above any other kind of software. Because it’s where I live. Like any good appliance in my home, any good application on my computer should be as reliable. My toaster oven, my rice cooker, my vacuum are awesome. Sometimes though, the apps on my Mac feel less than stellar, I suspect due to a lack of attention on the platform.
The apps on my phone have gone down in quality relative to where they were in the 2009–2011 era. I feel like phone apps are trying so hard to be bad apps. Mac apps have been more stable, but they still don’t seem to get as much attention as phone apps do in the industry. I suppose a lot of other people really do spend a lot of time on their phones, and so a lot of developers do too.
The further and further diversification of device has led us to a situation where to develop an app you’re developing it for 5 platforms. If you’re developing a game, maybe just as many. I look fondly back on the time when apps could commit to a platform fully because that’s where it belonged the most rather than attempt to have extensive feature parity across an entire ecosystem.
I want more Mac apps that don’t have an iOS counterpart at all. Because designing for iOS is almost a bit of a curse when you make a universal app on the Mac, isn’t it? Your Mac app doesn’t really feel like a Mac app. It feels like an iOS app.
I don’t think the Mac is dead by a long shot. So I’m tired of people pretending like it is. Why is it consistently sidelined by developers who make apps? Why does it play second fiddle to iPhone? The iPhone is an accessory to the Mac, not the other way around. I want my use of iPhone to benefit my Mac, not replace it. The same goes for iPad or Vision Pro. I have no interest in moving off of my Mac. Pry it from my cold, dead hands.









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