Listen "Problem #28: A Game to Play or a Game to Sell?"
Episode Synopsis
This week, Kristian and Tracy discuss the sometimes (but not always) contradictory goals of creating a game that we think will sell, versus creating the game we want to play. It's a nuanced topic and in our weird industry of creating "experiences," trying to find a balance between these two goals sometimes leads to difficult and risky decisions.The Han Cluster PreOrder Store! - https://han-cluster.backerkit.com/hosted_preordersJoin our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/
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Problem #36: Genre
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Problem #35: Virtual Table Tops
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Problem #34: Graphic Design
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Problem #33: Creating Archetypes
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Problem #32: The Rules of the Setting
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