Listen "Inside in 3 bits"
Episode Synopsis
Tristan and Oliver huddle up to dive deep into Playdead’s masterful narrative platformer Inside, defining it through these three bits:
Learning By Ear - The game’s unique audio driven design, often telling before showing.
Impactful Minimalism - Less is more, one button controls and guiding the player through subtlety.
Interpretive Narrative - The elements that made this compelling world of mystery, that sparks conversation long after finishing playing.
Find us on Twitter:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
How Inside's levels were designed - Alex Wiltshite, Rock Paper Shotgun (article)
Video games and the auteur theory - Jeff Spoonhower, Game developer (article)
How Games Tell a Story: Exploring the Different Methods of Interactive Storytelling - Randen Banuelos, Game developer (article)
Developers provide their [spoiler-free] take on Inside - Joel Couture, Game developer (article)
Low Complexity, High Fidelity: The Rendering of INSIDE - Mikkel Gjoel, GDC talk.
Huddle up! Making the [SPOILER] of INSIDE - Playdead, GDC talk.
The Art of Minimalism | Limbo and Inside Retrospective - CloudConnection (video essay)
Learning By Ear - The game’s unique audio driven design, often telling before showing.
Impactful Minimalism - Less is more, one button controls and guiding the player through subtlety.
Interpretive Narrative - The elements that made this compelling world of mystery, that sparks conversation long after finishing playing.
Find us on Twitter:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
How Inside's levels were designed - Alex Wiltshite, Rock Paper Shotgun (article)
Video games and the auteur theory - Jeff Spoonhower, Game developer (article)
How Games Tell a Story: Exploring the Different Methods of Interactive Storytelling - Randen Banuelos, Game developer (article)
Developers provide their [spoiler-free] take on Inside - Joel Couture, Game developer (article)
Low Complexity, High Fidelity: The Rendering of INSIDE - Mikkel Gjoel, GDC talk.
Huddle up! Making the [SPOILER] of INSIDE - Playdead, GDC talk.
The Art of Minimalism | Limbo and Inside Retrospective - CloudConnection (video essay)
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