Tools, Workflows, and Optimizations for Gaussian Splatting

30/04/2025 53 min Temporada 1 Episodio 66

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Episode Synopsis

Olli Huttunen is an entrepreneur, video editor, 3D specialist, software developer and a real authority when it comes to Gaussian Splatting. I got to know Olli thanks to his Youtube channel, a priceless resource for anybody who wants to dive into this new 3D paradigm and today we take a deep dive into the world of Gaussian splatting:Olli explains why PostShot is his favorite tool and how to make the most out of itHe shares best practices to minimize file sizesHe tells us about a Blender add-on he has developed to create virtual camera arrays and why turning a mesh into a splat is not as dumb as it soundsAnd how the capabilities of the same camera array tool can be pushed even further to create synthetic 4DGSSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH OLLIE⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Youtube⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast