Episode Synopsis "Design Challenge: Non-random Ancient Greek Court Intrigue"
Dale answers Tom's design challenge: Ancient Greece, non-random and Court Intrigue. Meanwhile, Nintendo goes Direct and Stadia goes to shit.
Listen "Design Challenge: Non-random Ancient Greek Court Intrigue"
More episodes of the podcast The Game Design Hacks
- Mario Golf Should Have Been Better (Season Finale)
- Torn Apart - an RPG based on Tommy Wiseau's The Room (Design Challenge)
- Is Fez Still Good? (and E3) (Diagnosis)
- Everything Wrong with Sonic Generations (Diagnosis)
- Playcast: The Athenian Philosophical Olympic Pentathlon (Non-random Ancient Greek Court Intrigue)
- Gardenscapes' Seven Thousand Levels ain't A Short Hike's One (Diagnosis)
- Design Challenge: Non-random Ancient Greek Court Intrigue
- Is Hades well designed? (Diagnosis)
- 2020: The Best and Worst Game Mechanics
- What's wrong with Super Mario Party? (Diagnosis)