Creating a Soulslike Under the Sea with Another Crab's Treasure

26/08/2024 57 min
Creating a Soulslike Under the Sea with Another Crab's Treasure

Listen "Creating a Soulslike Under the Sea with Another Crab's Treasure"

Episode Synopsis

This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

More episodes of the podcast The AIAS Game Maker's Notebook