Listen "Episode 9b - Revisiting the Past - The Paradox of History"
Episode Synopsis
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-Tired: Scholars at Play-
-Wired: HISTORIANS AT PLAY-
-In this episode, Kyle takes over and forces Derek and Terrell to talk about history and strategy games again. Joined by special guest Henry Gorman, History PhD candidate and lover of Paradox games, the four talk through what it means for games to be historical or to represent history, the various ways we can approach historical games critically, and the differences in how games like Crusader Kings 2, Civilization V, and Kingdom Come: Deliverance allow the player to engage with the possibility space of history.-
- NOTE: This is part 2 of 2 -
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Objects Discussed
-Adam Chapman, “Is Sid Meier’s Civilization History” Rethinking History 17:3 (2013), 312-333-
-Adam Chapman, “Privileging Form Over Content: Analyzing Historical
Video Games” Journal of Digital Humanities 1:2 (Spring, 2012)-
-Crusader Kings 2 (Paradox Development Studios, 2012)-
-Sid Meier's Civilization V (Firaxis Games, 2010)-
-Kingdom Come: Deliverance (Warhorse Studios, 2018)-
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Hosts:
Derek Price - twitter.com/digital_derek
Terrell Taylor - twitter.com/BlackSocrates
Kyle Romero - twitter.com/E_Kyle_Romero
Henry Gorman - https://twitter.com/HGreyGorman
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Contact us!
E-mail: [email protected]
Twitter: twitter.com/ScholarsAtPlay
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Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University, HASTAC, and Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
-Tired: Scholars at Play-
-Wired: HISTORIANS AT PLAY-
-In this episode, Kyle takes over and forces Derek and Terrell to talk about history and strategy games again. Joined by special guest Henry Gorman, History PhD candidate and lover of Paradox games, the four talk through what it means for games to be historical or to represent history, the various ways we can approach historical games critically, and the differences in how games like Crusader Kings 2, Civilization V, and Kingdom Come: Deliverance allow the player to engage with the possibility space of history.-
- NOTE: This is part 2 of 2 -
--------------
Objects Discussed
-Adam Chapman, “Is Sid Meier’s Civilization History” Rethinking History 17:3 (2013), 312-333-
-Adam Chapman, “Privileging Form Over Content: Analyzing Historical
Video Games” Journal of Digital Humanities 1:2 (Spring, 2012)-
-Crusader Kings 2 (Paradox Development Studios, 2012)-
-Sid Meier's Civilization V (Firaxis Games, 2010)-
-Kingdom Come: Deliverance (Warhorse Studios, 2018)-
--------------
Hosts:
Derek Price - twitter.com/digital_derek
Terrell Taylor - twitter.com/BlackSocrates
Kyle Romero - twitter.com/E_Kyle_Romero
Henry Gorman - https://twitter.com/HGreyGorman
--------------
Contact us!
E-mail: [email protected]
Twitter: twitter.com/ScholarsAtPlay
--------------
Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University, HASTAC, and Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
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22/10/2020
Episode 14 - Metagaming
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Episode 13 - A MAZE 2019 with Pascal Wagner
27/04/2019
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