Listen " Game Development with Herbert Wolverson "
Episode Synopsis
Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: [email protected]
Timestamps
[@0:57] - About Herbert and his book
[@3:01] - Explaining Rust’s traits
[@4:27] - The book is for intermediate programming
[@5:32] - Most beneficial part about using Rust over other languages
[@7:42] - Unreal Engine
[@11:13] - Unreal, Unity & Godot
[@13:44] - Bevy Engine & Amethyst Engine
[@18:31] - Zig
[@20:38] - Herbert’s Bracket-Lib engine
[@24:18] - Creating a game engine from scratch
[@34:03] - ECS (Entity Component System) & OPP (Object-Oriented Programming)
[@42:02] - Other game engines mentioned in the book
[@43:12] - Macroquad & Miniquad
[@45:39] - Amethyst
[@49:51] - RG3D
[@51:58] - Book Status & Rust Brain Teasers
[@57:44] - Pragprog Publishing
[@01:02:30] - How to contact Herbert
Other Resources
Hands-on Rust
Roguelike Tutorial
The Bracket
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
Hosts: Allen Wyma
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: [email protected]
Timestamps
[@0:57] - About Herbert and his book
[@3:01] - Explaining Rust’s traits
[@4:27] - The book is for intermediate programming
[@5:32] - Most beneficial part about using Rust over other languages
[@7:42] - Unreal Engine
[@11:13] - Unreal, Unity & Godot
[@13:44] - Bevy Engine & Amethyst Engine
[@18:31] - Zig
[@20:38] - Herbert’s Bracket-Lib engine
[@24:18] - Creating a game engine from scratch
[@34:03] - ECS (Entity Component System) & OPP (Object-Oriented Programming)
[@42:02] - Other game engines mentioned in the book
[@43:12] - Macroquad & Miniquad
[@45:39] - Amethyst
[@49:51] - RG3D
[@51:58] - Book Status & Rust Brain Teasers
[@57:44] - Pragprog Publishing
[@01:02:30] - How to contact Herbert
Other Resources
Hands-on Rust
Roguelike Tutorial
The Bracket
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
Hosts: Allen Wyma
More episodes of the podcast Rustacean Station
What's New in Rust 1.81 through 1.84
29/10/2025
Dioxus with Jonathan Kelley
28/06/2025
Malachite with Adi Seredinschi
20/06/2025
SWC with DongYoon Kang
31/05/2025
What's New in Rust 1.79 and 1.80
10/05/2025
Dataland with Howard Zuo
09/05/2025
Nushell with WindSoilder
18/04/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.