Listen "Ep 30: Miniatures Game Design - Game or Process."
Episode Synopsis
In this episode Glenn and Mike get quite philosophical and ramble on about the line between game and process, what makes something one or the other, when a game is a puzzle and when a puzzle is a game. They try to relate it back to narrative miniatures games and the difference between sit forward and sit back gaming, but they might not really have succeeded. It might all just be an example of process podcasting. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
More episodes of the podcast Rule of Carnage - Designing Better Miniatures Games
Ep:136. Modelling for Advantage.
25/08/2025
Ep:135. Fulfillment of your Kickstarter.
18/08/2025
Ep 131: Pukeapocalypse
23/06/2025
Ep 130: Pledge Managers
16/06/2025
Ep 129: Pukeapocalype!
02/06/2025
Ep 128: How to run a Kickstarter.
26/05/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.