Listen "Ep 51 - Lore"
Episode Synopsis
This week we cover the importance of a tabletop roleplaying game's setting lore. We discuss why we think it's sometimes neglected and cover the potential risks of not being wholly acquainted with your in-game world. We touch on topics such as setting uniqueness, campaign scope, bringing real-world assumptions into sessions, the loremaster player archetype, and much more.Website: https://icastspells.comTwitter: @passive_podcastEmail: [email protected] Breakdown:0:00: Intro0:59: TTRPG News13:20: @BurnelDan "What is your favorite character you've had in any game?"21:36: Main Topic23:19: Dispelling the misconception that some games don't have lore24:53: What exactly we mean by TTRPG lore25:56: The subtlety of deep lore games28:37: TTRPG lore is what players fall in love with and remember29:55: Lore knowledge helps us play our most genuine characters31:27: Not using the available lore can strip a setting of its uniqueness34:29: The absence of lore can serve as a hook35:18: Emergent lore, while useful sometimes, can be a cop-out for players who don't want to do their research39:47: Gaining a working knowledge of a game's lore informs the scope of the players' actions41:02: Gaining a baseline of lore knowledge shows respect to the game and the GM42:40: Knowing lore prevents us from bringing real-world assumptions into the game44:45 Knowing game lore cuts down on lengthy exposition dumps (employing the loremaster player archetype)49:27: Wanting emergent story has merit, as does targeted learning53:32: Outro
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