Listen "Constructing a monetization plan"
Episode Synopsis
- 1:19 What got Jakub Remiar into video games?- 4:17 Does he utilize his background in psychology when designing a video game?- 7:16 What is the best way to get a game to global launch?- 13:13 When is the best time to do a play test?- 19:50 Is a PNG approach a good way to innovate? - 27:36 When should you start thinking about monetization?- 30:39 Battle Passes- 32:35 Using LiveOps to test your content treadmill during soft launch.- 35:45 Ideal launch timeline. - 38:37 Signs you need to kill your game.- 42:44 How to keep more players around longer.
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