Listen "What Makes Great VR Games - Recording from 2024 VR Summit"
Episode Synopsis
Show NotesWhat separates a good VR experience from a great one?In this deep-dive session from the 2024 VR Summit, legendary game designer Eugene Jarvis (Raw Thrills) shares the creative process behind Godzilla Kaiju Wars VR—a next-gen, unattended arcade experience inspired by cinematic storytelling and decades of arcade innovation.A follow-up panel discussion featuring indie developers and operators adds valuable perspective on what defines a great VR game, and what operators should look for when evaluating attractions.Featuring:Eugene Jarvis – Raw ThrillsDavid Illes – World’s BeyondJoe Mares – Games Designer & former Jurassic VR Expedition devJim Bennington – Veteran operator, arcade buyer, gamerTopics include:Experience design vs. gameplay designWhy immersion is about sensory critical massFraming, choreography, and the 30-seconds-to-fun principleReplayability, story branching, and player comfortWhat makes a good unattended game for arcadesWhether you're designing, buying, or operating VR attractions, this session is a must-listen playbook.
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