Listen "#73: Andy Payne — Grasshopper, Rhino Compute, Teaching, Learning to Code & Gen AI"
Episode Synopsis
Andy Payne—architect and software developer at McNeel—on the origins of Grasshopper, Grasshopper 2, Rhino.Compute, teaching, learning to code, generative AI, open-source code, and his journey.
Andy Payne is a licensed architect and software developer at Robert McNeel & Associates, the company behind Rhino and Grasshopper 3D. He is a Doctor of Design graduate from Harvard's Graduate School of Design (2014). Andy has lectured and taught workshops throughout the US, Canada, and Europe, and his work has received awards from several leading academic organizations. Andy has also co-authored several software plugins and desktop apps (including Firefly and Monolith). At McNeel, Andy works on the Grasshopper and Rhino.Compute projects for the Rhino 3D modeling environment.
Connect with Andy
LinkedIn
LIFT Architects
Monolith by Andy Payne & Panagiotis Michalatos
Firefly by Andy Payne & Jason Kelly Johnson
Favorite quotes
“Nobody wants to spend days and days developing a model. Our job as developers is to make it as easy as possible. […] There’s something about the craft and time you spent developing your ideas into a 3D model. There’s something about that investment that makes it worthwhile. When you have an easy AI button that makes it for you then it trivializes [the process].” —Andy Payne
“Originally the product was called Explicit History, because it was a different approach to Rhino's native (implicit) history feature.” —David Rutten
Links
Rhinoceros
Grasshopper 3D
Explicit History
Form-Z
3ds Max
Slow Food Nation Canopy (2008)
Grasshopper Primer by Andy Payne & Rajaa Issa
Grasshopper Data Trees
Rhino.Compute (Source code)
Grasshopper Hops
New Grasshopper data types
Rhino Core-Hour Billing
Visual Programming
C-Sharp (C#), Visual Basic (VB) & Python
Stable Diffusion, DALL-E & Midjourney
Nighthawks by Edward Hopper
IKEA effect
People mentioned
Rajaa Issa · McNeel
David Rutten · McNeel
Jason Kelly Johnson · FUTUREFORMS
Daniel Piker
Shelby Doyle
Edward Hopper
Panagiotis Michalatos
Chapters
00:00 · Introduction
00:35 · Andy Payne
04:11 · Grasshopper origins
07:23 · Andy meets Grasshopper
09:19 · Grasshopper Primer
10:26 · Grasshopper 1.0
13:22 · Grasshopper 2
15:11 · Developing Grasshopper
16:59 · New data types
18:57 · Rhino Compute & Hops
22:32 · Cloud billing
27:05 · Teaching
30:07 · Visual programming
36:23 · Open source & monetization
42:03 · McNeel Forum
50:07 · Connect with Andy
51:57 · Learning to code
58:00 · Generative AI
01:02:09 · The IKEA effect
01:05:38 · Authorship
01:08:56 · AI trade-offs
01:12:58 · Panagiotis Michalatos
01:16:02 · Advice for young people
01:17:08 · Success
01:18:35 · $100 or less
01:20:12 · Outro
I'd love to hear from you.
Submit a question about this or any previous episodes.
Join the Discord community. Meet other curious minds.
If you enjoy the show, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds and really helps.
Show notes, transcripts, and past episodes at gettingsimple.com/podcast.
Thanks to Andrea Villalón Paredes for editing this interview.
Sleep and A Loop to Kill For songs by Steve Combs under CC BY 4.0.
Follow Nono
Twitter.com/nonoesp
Instagram.com/nonoesp
Facebook.com/nonomartinezalonso
YouTube.com/nonomartinezalonso
Andy Payne is a licensed architect and software developer at Robert McNeel & Associates, the company behind Rhino and Grasshopper 3D. He is a Doctor of Design graduate from Harvard's Graduate School of Design (2014). Andy has lectured and taught workshops throughout the US, Canada, and Europe, and his work has received awards from several leading academic organizations. Andy has also co-authored several software plugins and desktop apps (including Firefly and Monolith). At McNeel, Andy works on the Grasshopper and Rhino.Compute projects for the Rhino 3D modeling environment.
Connect with Andy
LIFT Architects
Monolith by Andy Payne & Panagiotis Michalatos
Firefly by Andy Payne & Jason Kelly Johnson
Favorite quotes
“Nobody wants to spend days and days developing a model. Our job as developers is to make it as easy as possible. […] There’s something about the craft and time you spent developing your ideas into a 3D model. There’s something about that investment that makes it worthwhile. When you have an easy AI button that makes it for you then it trivializes [the process].” —Andy Payne
“Originally the product was called Explicit History, because it was a different approach to Rhino's native (implicit) history feature.” —David Rutten
Links
Rhinoceros
Grasshopper 3D
Explicit History
Form-Z
3ds Max
Slow Food Nation Canopy (2008)
Grasshopper Primer by Andy Payne & Rajaa Issa
Grasshopper Data Trees
Rhino.Compute (Source code)
Grasshopper Hops
New Grasshopper data types
Rhino Core-Hour Billing
Visual Programming
C-Sharp (C#), Visual Basic (VB) & Python
Stable Diffusion, DALL-E & Midjourney
Nighthawks by Edward Hopper
IKEA effect
People mentioned
Rajaa Issa · McNeel
David Rutten · McNeel
Jason Kelly Johnson · FUTUREFORMS
Daniel Piker
Shelby Doyle
Edward Hopper
Panagiotis Michalatos
Chapters
00:00 · Introduction
00:35 · Andy Payne
04:11 · Grasshopper origins
07:23 · Andy meets Grasshopper
09:19 · Grasshopper Primer
10:26 · Grasshopper 1.0
13:22 · Grasshopper 2
15:11 · Developing Grasshopper
16:59 · New data types
18:57 · Rhino Compute & Hops
22:32 · Cloud billing
27:05 · Teaching
30:07 · Visual programming
36:23 · Open source & monetization
42:03 · McNeel Forum
50:07 · Connect with Andy
51:57 · Learning to code
58:00 · Generative AI
01:02:09 · The IKEA effect
01:05:38 · Authorship
01:08:56 · AI trade-offs
01:12:58 · Panagiotis Michalatos
01:16:02 · Advice for young people
01:17:08 · Success
01:18:35 · $100 or less
01:20:12 · Outro
I'd love to hear from you.
Submit a question about this or any previous episodes.
Join the Discord community. Meet other curious minds.
If you enjoy the show, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds and really helps.
Show notes, transcripts, and past episodes at gettingsimple.com/podcast.
Thanks to Andrea Villalón Paredes for editing this interview.
Sleep and A Loop to Kill For songs by Steve Combs under CC BY 4.0.
Follow Nono
Twitter.com/nonoesp
Instagram.com/nonoesp
Facebook.com/nonomartinezalonso
YouTube.com/nonomartinezalonso
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