Listen "Eyes On Sound Designer Mark Camperell"
Episode Synopsis
CORRECTION: At 20:10, Mark is referring to Crypt TV, not Havoc TV.
Mark Camperell is an award-winning sound designer and mixer whose work spans everything from blockbuster video games to television dramas. With nearly two decades in the industry and three Golden Reel Awards under his belt, Mark breaks down the intricate world of post-production audio.
From his early days making $8 an hour at Soundelux to founding his own company Empty Sea Audio in 2007, Mark shares the gritty reality of how he went from working on EverQuest II voice-overs to mixing Call of Duty: Black Ops.
He dives deep into his craft—explaining the difference between sound design and sound effects editing, why you hear the same door squeak in every TV show, and how sound design can make an underwhelming styrofoam wall crash feel like a concussive concrete explosion. Mark also opens up about surviving industry downturns, finding work-life balance in the mountains of Northern California, and why the pandemic actually made some aspects of his remote-first business model work better.
Mark Camperell is an award-winning sound designer and mixer whose work spans everything from blockbuster video games to television dramas. With nearly two decades in the industry and three Golden Reel Awards under his belt, Mark breaks down the intricate world of post-production audio.
From his early days making $8 an hour at Soundelux to founding his own company Empty Sea Audio in 2007, Mark shares the gritty reality of how he went from working on EverQuest II voice-overs to mixing Call of Duty: Black Ops.
He dives deep into his craft—explaining the difference between sound design and sound effects editing, why you hear the same door squeak in every TV show, and how sound design can make an underwhelming styrofoam wall crash feel like a concussive concrete explosion. Mark also opens up about surviving industry downturns, finding work-life balance in the mountains of Northern California, and why the pandemic actually made some aspects of his remote-first business model work better.
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