Gaming AD&D: Dungeon Masters Guide Reading 10

05/12/2025 1h 4min
Gaming AD&D: Dungeon Masters Guide Reading 10

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Episode Synopsis

Welcome to part ten of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 


https://youtube.com/live/Ppbf1cTYHbI


Time Stamps:

0:00 Intro
0:57 Construction & Siege: Siege Engines and Devices of War
14:10 Conducting the Game: Rolling the Dice and Control of the Game
17:49 Conducting the Game: Handling Troublesome Players
20:02 Conducting the Game: Integration of Experienced Players into an Existing Campaign
25:49 Conducting the Game: Multiple Characters for a Single Player
28:41 Conducting the Game: Intervention by Deities
32:43 Conducting the Game: The Ongoing Campaign
48:51 Magical Research: Creation of Holy/Unholy Water
53:17 Magical Research: Spell Research
1:02:36 Outro

About the Advanced Dungeons & Dragons Dungeon Masters Guide
The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:

Combat Matrices
Encounter Tables
Monster Attacks Alphabetically Listed
Treasure and Magic Tables and Descriptions
Gem Values by Type
Random Wilderness Terrain Generation
Random Dungeon Generation
Suggestions on Game Mastering
And a Whole Lot More! 

This excellent tome is a must for every Dungeon Master!