Listen "Problem #12: Chasing "Interesting""
Episode Synopsis
This week, Tracy and Kristian discuss the impossible-to-define goal of what makes a creative work "interesting." Sometimes we can get lost in the "rules," or fixated on inspirations we want to duplicate, or we even get too wrapped up in what we think our audience wants, and in doing so we make choices that favor the safe road, only to find what we've created uncompelling--even boring. In trying to give ourselves guidance on this esoteric topic, we explore playing the "what if" game, recount some metaphorical anecdotes from Tracy's theatrical lighting design career, and even cite the works and advice of one of the world's most interesting creative artists, the recently passed David Lynch. RIP.Join our discord!: https://discord.gg/Bc9dvuzZYJThe Han Cluster® Role Playing Game Website: https://hancluster.comImmaterial Plane: https://immaterialplane.com/David Lynch on creativity:https://www.youtube.com/watch?v=yJSr6yUnKYkhttps://www.youtube.com/watch?v=S2RFMCmfRmc
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