Non-Photorealistic Lighting at Telltale Games

15/07/2025 22 min

Listen "Non-Photorealistic Lighting at Telltale Games"

Episode Synopsis

Today we’re diving into a talk by Indy Ray from Telltale Games about how they handle rendering in their games—especially in The Wolf Among Us 2, where they customized Unreal Engine 4’s pipeline to keep that unique comic book look.Watch Full Presentation:https://youtu.be/VoUJB5Cf31A?si=CRwug_UWcy42Hsp0