Listen "Path-Tracing and Neural-Rendering in Doom - The Dark Ages"
Episode Synopsis
On this occasion we will discuss an NVIDIA article where Billy Khan, director of engine technology at ID Software, focuses on how the integration of Path-Tracing in the game DOOM: The Dark Ages achieves more physically accurate lighting, softer shadows, and better reflections than traditional Ray-Tracing; he also highlights the advantages of using the DLSS 4 transformation model for super-resolution and denoising, particularly in the handling of spatial and temporal information.Read full article:https://developer.nvidia.com/blog/how-id-software-used-neural-rendering-and-path-tracing-in-doom-the-dark-ages/Original Copyright Free Music written, performed, and produced by TrackTribehttps://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_
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