Ghost of Tsushima - Porting to PC Postmortem

11/09/2025 23 min

Listen "Ghost of Tsushima - Porting to PC Postmortem"

Episode Synopsis

Today we’ll talk about the presentation given by Yana Mateeva and Marco Bouterse, both graphics programmers at Nixxes Software, during the 2024 Graphics Programming Conference. In it, they discuss the challenges of bringing a game as heavily optimized for PlayStation as Ghost of Tsushima to PC — mainly dealing with unified memory management, resource handling, and the adaptation of shaders that relied on Sony platform–specific features.Watch the full presentation:https://www.youtube.com/watch?v=tostM4-rK6o&list=TLGGXWlK_jZBJ1UxOTA4MjAyNQ&t=45s