Listen "Chris Taylor: Creator of Total Annihilation on Big Risks and Never Asking Permission"
Episode Synopsis
In this episode, storied game designer Chris Taylor (Total Annihilation, Supreme Commander) joins Jordan Weisman and Jonathan Grant for a candid conversation about fearless creativity, costly mistakes, and why groundbreaking games often mean never waiting for permission. From pioneering real-time strategy to surviving the brutal highs and lows of independent studio life, Chris shares his boldest bets - and what it truly takes to deliver on ambitious game-design dreams.Check out Chris' web‑based RTS project Kanoogi:https://www.kanoogi.com/00:00 Jordan Weisman and Jonathan Grant welcome Chris Taylor03:10 Chris Taylor's Early Career and Hardball08:09 Transitioning to Boxing Games12:18 Taking the Leap: Leaving EA for Total Annihilation15:08 The Rise of Total Annihilation: A New Genre21:00 Balancing Complexity: The Challenge of Game Mechanics29:00 The Role of Trust in Creative Teams34:37 Subtraction in Design: Knowing What to Remove40:25 Creative Freedom and Game Development43:52 From Cave Dog to Gas Powered Games55:13 Work-Life Balance in Game Development01:00:18 The Pain of Innovation01:04:34 Lessons from Mistakes and Expectations Management01:13:50 The Burden of Expectations & Navigating Failure01:19:01 The Evolution of Game Development01:24:11 The Changing Landscape of the Gaming IndustryFollow Chris:https://x.com/DeathBot9Follow us on Instagram:https://www.instagram.com/wethoughtpodFollow us on LinkedIn:https://www.linkedin.com/company/we-thought-it-would-be-easy