Listen "Why I use Unity for game development"
Episode Synopsis
I am familiar with the way it works and have been using it for most of my game development explorations over the years. I can write C# with the help of Rider by JetBrains. I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping. I can run the game right there in the Unity tool without having to compile and export. I can build 2D games just as easily as 3D, something that works with my preferred game creation style. I can deploy to many different platforms including Android, iOS, Windows, and Mac. These are the ones I care about the most. There is good community support and resources for me to solve problems and learn new techniques. There is a big asset store along with the ability to import stand-alone packages. There are usually pretty fast updates for any issues and a long-term support version. It has both Intel and Apple Silicon-based support, this matters for me because I often use both Windows and Mac. I can also use it to develop applications, not just games.Where to find mehttps://peterwitham.comhttps://twitter.com/uibuzz
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