Montreal International Game Summit 2016

06/11/2016

Listen "Montreal International Game Summit 2016"

Episode Synopsis

On November 15th, I’ll be speaking about combat design and AI in Uncharted 4 at MIGS. My talk explores how we navigated the extremes of combat design philosophy (tightly authored vs fully systems-driven) throughout Uncharted 4‘s development, and how we found our best results with a hybrid approach.