[S3] Ep. 6 - Explaining Fire Emblem (Part 2)

08/02/2022 1h 21min Temporada 3 Episodio 6

Listen "[S3] Ep. 6 - Explaining Fire Emblem (Part 2)"

Episode Synopsis

A franchise that emerged in the early 1990s, Fire Emblem is a notable series that has emerged from Nintendo’s roster of games, but what more is there to know about these games? The Lore Research Lab has an answer to that question, exploring details on development and Fire Emblem’s unique take on game genres. This second part discusses characters and gameplay mechanics that present distinct qualities about this franchise.

Timestamps:
00:06 - Character Information
> 02:37 - Character Building
> 13:14 - Character Archetypes
16:57 - Classes
> 18:02 - Reclassing
> 20:05 - Types of Classes
25:38 - Supports
> 31:09 - Discussing Supports in Awakening and Fates (Minor Spoilers)
37:44 - Gameplay Mechanics
> 40:24 - Battle Environments
> 46:18 - Combat Mechanics
> 58:17 - Game Scenarios
> 1:07:56 - Weapon Triangles + Battle Forecast
> 1:08:48 - Stats
> 1:09:27 - Weapons
> 1:11:00 - Game Difficulty Modes
1:14:59 - Conclusion

Links/Resources:
- Interview with Yamaguchi, Narihiro, and Miguchi (2013)
- Character References
> Eliwood
> Hector
> Lyn
> Robin
> Chrom
> Henry
> Cordelia
> Alm
> Celica
> Clive
> Corrin
- Classes + Supports
- Game Scenarios (Fire Emblem Echoes: Shadows of Valentia)
> Desaix's Fortress
> Sluice Gate
> Grieth's Citadel

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from Fire Emblem Echoes: Shadows of Valentia and are solely being used for entertainment purposes.)