Listen "The Ideal Design Studio for Game & VFX Artists. Episode #3: The Technical Playbook, How IT Makes this Work"
Episode Synopsis
In the first two episodes in this series, we proved that game and VFX design studios can deliver the same in-studio (if not better) performance for developers working remotely. In this episode, we talk through the lessons learned, and even newly developed best practices that IT can follow to successfully support remote workers. Six Nines CEO Jason Cutrer and Six Nines Senior Solutions Architect Doug Goldenberg dive deep on a variety of technical challenges studios face, while providing the start of an IT playbook to support remote artists working remotely.
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