Listen "Unique Ideas (Part 6)-Dynamic Mission Structure"
Episode Synopsis
In this continuation of the "Unique Ideas" series, I discuss a way to improve on the design of the open world structure of these games. Being influenced by a particular peer of Assassin's Creed, designing a dynamic mission structure system could breathe a massive amount of fresh air into the "stale" RPG design of the current games. For context, this episode is just a fun idea that I had and I'm not at all a video game designer and have no idea how easy or difficult it would be to implement this into a future game. Thanks for tuning in and be on the lookout for more Unique Ideas episodes coming soon!-The Hooded Shadow
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ZARZA We are Zarza, the prestigious firm behind major projects in information technology.