Listen "Episode 362: Perforce with NetApp in the Cloud"
Episode Synopsis
Did you know that over 3 billion people play video games? That's nearly 50% of the world's population!
And if you've ever played a video game (which, statistically, you have), you've probably played something that was built using Perforce, which is *the* source code versioning software that nearly all the major game developers use.
With the increase of online gaming and global distribution of game studios, the cloud is becoming a critical component in game development and delivery. As a result, cloud service providers are offering "as a service" products for applications like Perforce, Unreal Engine and more.
Ravi Prakash joins us this week to discuss Perforce and how NetApp ONTAP is enhancing the cloud experience for game developers on-prem and in the cloud.
And if you've ever played a video game (which, statistically, you have), you've probably played something that was built using Perforce, which is *the* source code versioning software that nearly all the major game developers use.
With the increase of online gaming and global distribution of game studios, the cloud is becoming a critical component in game development and delivery. As a result, cloud service providers are offering "as a service" products for applications like Perforce, Unreal Engine and more.
Ravi Prakash joins us this week to discuss Perforce and how NetApp ONTAP is enhancing the cloud experience for game developers on-prem and in the cloud.
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