Should Indie Game Devs Print Physical Copies? | Interview with Quest Arrest Dev

10/06/2021 30 min Episodio 156
Should Indie Game Devs Print Physical Copies? | Interview with Quest Arrest Dev

Listen "Should Indie Game Devs Print Physical Copies? | Interview with Quest Arrest Dev"

Episode Synopsis

Limarc Ambalina talks to John Roo, the Solo Indie Game developer behind Quest Arrest, an RPG detective game developed for the Nintendo Game Boy in 2020. John explains some of the reasons for the game's success and his decision to print physical cartridges for a Nintendo system discontinued in 2003.
In this episode, John and Limarc discuss:
Becoming an indie game dev
Making Quest Arrest
Quest Arrest gameplay mechanics
How to print physical Game Boy cartridges
Marketing your indie game to gaming communities

Follow John Roo and The Retro Room:
You can purchase Quest Arrest at The Retro Room Roo

Podcast Promotion: Top 3 Quotes from the Show
Getting involved in gaming communities helps nurture indie game dev careers
Game devs should create a cutoff date to fight analysis paralysis
I couldn't find any Game Boy games that have the level of profanity that my game has

Learn about #indiegame development and making #Gameboy games from #QuestArrest developer John Roo
In this episode of the HackerNoon Gaming Podcast, learn about #indiegame development and how to pring physical #Gameboy cartridges in the modern era from #QuestArrest developer John Roo.