Listen "#060 - It's Good to Be Bad"
Episode Synopsis
jt and quickdraw talk about "bad" cards in KeyForge through the lens of game design. What do bad cards offer a game like ours and what lessons can we learn from them?
Also, check out the recent Weekend KeyWarriors episode talking about how to identify and play with KF's weaker offerings: https://open.spotify.com/episode/6cvZYBYOPb3QshBntBOOus
For a bit of extra credit reading, check out this (oldie but goodie) article talking about bad cards in Magic: https://magic.wizards.com/en/news/making-magic/when-cards-go-bad-2002-01-28
Also, check out the recent Weekend KeyWarriors episode talking about how to identify and play with KF's weaker offerings: https://open.spotify.com/episode/6cvZYBYOPb3QshBntBOOus
For a bit of extra credit reading, check out this (oldie but goodie) article talking about bad cards in Magic: https://magic.wizards.com/en/news/making-magic/when-cards-go-bad-2002-01-28
More episodes of the podcast Sloppy Labwork: Bottom of the Beaker - A KeyForge Podcast
#138 - KeyTracker ft. Zenzizenzizenzic
24/11/2025
#137 - The KFC '25 Recap Episode
14/11/2025
#135 - 🎃Witch, Please 🎃ft. Orion
29/10/2025
#131 - It's Good 2 Be Bad
23/10/2025
#134 - Who you gonna call? PV Busters!
17/10/2025
#133 - Season to Taste
08/10/2025
#132 - The Sloppiest Vault Warrior
03/10/2025
#I4.1 - The Loquacious Lab Workers of Summer
06/09/2025
#130 - Looking Back and Looking Ahead
30/07/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.