Listen "Episode 30: Castlevania Bloodlines"
Episode Synopsis
Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technical aspects of its creation.
Show notes
1:35 - Kevin's vgm audio sources on original hardware project
6:22 - Bloodlines' history and context
9:10 - Konami's history with hardware and sound design, leading to the Genesis
15:53 - Contra Hard Corps discussion
18:27 - Bloodlines listen-through and discussion
28:10 - Why the sound mod makes the soundtrack sound better
39:41 - Demonstration of algorithm 4, polyphony in a single "monophonic" patch
45:03 - All FM instruments demonstration
51:35 - The "x" shaped envelopes used to create a gnarly instrument
54:06 - Michiru Yamane overview
1:01:57 - More game discussion and Portrait of Ruin tangent
1:06:28 - Demonstration of noise/hiss from the sound mod
1:22:20 - Bloodlines' music in later CV titles
1:25:48 - What Else Is Going On?
1:36:20 - Name that Game
1:37:16 - Song of the Week
Show notes
1:35 - Kevin's vgm audio sources on original hardware project
6:22 - Bloodlines' history and context
9:10 - Konami's history with hardware and sound design, leading to the Genesis
15:53 - Contra Hard Corps discussion
18:27 - Bloodlines listen-through and discussion
28:10 - Why the sound mod makes the soundtrack sound better
39:41 - Demonstration of algorithm 4, polyphony in a single "monophonic" patch
45:03 - All FM instruments demonstration
51:35 - The "x" shaped envelopes used to create a gnarly instrument
54:06 - Michiru Yamane overview
1:01:57 - More game discussion and Portrait of Ruin tangent
1:06:28 - Demonstration of noise/hiss from the sound mod
1:22:20 - Bloodlines' music in later CV titles
1:25:48 - What Else Is Going On?
1:36:20 - Name that Game
1:37:16 - Song of the Week
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