Listen "Cyberpunk, Vite and Ruby Releases"
Episode Synopsis
In this episode of Remote Ruby, Chris and Andrew dive into a discussion that spans the worlds of gaming and software development. They kick off by sharing their experiences with Cyberpunk 2077, reflecting on how the game has improved since its initial release, then on to Balatro, a deck-building poker game that's influencing Andrew's real-world casino visits. The conversation then pivots to a deep dive into web development technologies, including the use of Vite, Hotwire, and the different approaches to using Turbo Frames and Streams. They highlight the challenges and nuances of modern web development, such as implementation of CSS classes and the difficulties of debugging. They also touch on the evolution of Ruby’s release and the ongoing efforts to improve the web development process. Hit download now to hear more!HoneybadgerHoneybadger is an application health monitoring tool built by developers for developers.Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you. Chris Oliver X/Twitter Andrew Mason X/Twitter Jason Charnes X/Twitter
More episodes of the podcast Remote Ruby
Joined by David Hill
12/12/2025
Docker Disasters and Dev Container Journeys
05/12/2025
San Francisco Ruby Conference Recap
28/11/2025
Managing Open Source with Nate Berkopec
14/11/2025
Blastoff Rails with Travis Dockter
03/10/2025
Rails World 2025 Recap
26/09/2025
Live at Rails World 2025
19/09/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.