Listen "Building a Level Viewer for The Legend Of Zelda - Twilight Princess"
Episode Synopsis
This story was originally published on HackerNoon at: https://hackernoon.com/building-a-level-viewer-for-the-legend-of-zelda-twilight-princess.
I programmed a web BMD viewer for Twilight Princess because I am fascinated by analyzing levels and immersing myself in the details of how they were made.
Check more stories related to programming at: https://hackernoon.com/c/programming.
You can also check exclusive content about #reverse-engineering, #bmd, #game-development, #the-legend-of-zelda, #level-design, #web-bmd-viewer, #level-viewer-for-zelda-game, #hackernoon-top-story, and more.
This story was written by: @hackerclz1yf3a00000356r1e6xb368. Learn more about this writer by checking @hackerclz1yf3a00000356r1e6xb368's about page,
and for more stories, please visit hackernoon.com.
I started programming a web BMD viewer for Twilight Princess (Nintendo GameCube) because I love this game and as a game producer, I am fascinated by analyzing levels and immersing myself in the details of how they were made.
More episodes of the podcast Programming Tech Brief By HackerNoon
The "API First" Illusion: Why Your "Simple" Endpoints Turn Into Technical Debt (And How to Fix It)
16/12/2025
Flight Recorder: A New Go Execution Tracer
14/12/2025
The "Feynman Technique" for Algorithms: How to Stop Memorizing Code and Start Building Intuition
11/12/2025
Rust 1.78.0: What's In It?
08/12/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.