Listen "Designing Massive Games with Isaac Childres"
Episode Synopsis
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.
The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.
The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.
More episodes of the podcast Podcast Archives - Board Game Design Lab
Game Marketing Made Simple with Andrew Lowen
20/03/2025
My new book will help you find the FUN
20/03/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.