Listen "Ep. 65: Tips For Creating A New Game"
Episode Synopsis
Coming up with a game concept is hard, but creating that game from scratch and seeing it through all the way to global launch is incredibly difficult. Annelie Biernat (Game Director at Wooga)has done exactly that. She and her team have taken their game "Switchcraft" all the way to the global launch finish line, and she sits down with Tom to share the wealth of knowledge she has gained from doing it.Here are your cheat codes:- 0:20 How long have they been working on “Switchcraft”- 1:41 How did Annelie Biernat get into the video game industry? - 4:50 Coming up with a game concept and making it to global launch. - 9:40 Designing a game for a specific audience. - 13:39 The soft launch process - 19:51 How to properly identify and address the problems with your game. - 28:07 Eliciting emotions from your players. - 30:06 Team size for building “Switchcraft” - 33:43 What is “Switchcraft”? - 45:55 Why should you launch a Match 3 game? - 47:52 Biggest challenges they faced making “Switchcraft”- 52:50 Player Feedback - 59:58 The importance of diversity in your game. - 1:05:01 How to keep more playing around longer
More episodes of the podcast Mastering Retention
UX Secrets of Royal Match
11/01/2024
Lessons from Royal Match
14/12/2023
Mastering the Art of LiveOps
29/11/2023
Gaming Startups: Paths & Pitfalls
02/11/2023
Ep. 117: LiveOps in Web 3 Games
01/06/2023
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.