LevelUp Por: Unity / Melissa Zeloof Mobile games and apps are a multi-billion dollar industry. But what goes into making these popular apps and games? Join us as we speak to titans of the mobile world as we learn how they design, develop, monetize, and market their apps. 81 episodios disponibles Latest episodes of the podcast LevelUp Mostrando página 2 de 5 Playmint | Blockchain Gaming, Pt 3: Life as a CEO 05/03/2022 Playmint | Blockchain Gaming, Pt 2: Community Building 03/03/2022 Play Ventures | Blockchain Gaming, Part 1: The Fundamentals 22/02/2022 Double Loop Games | Indie Series, Part 5: Founding a Mobile Game Studio 18/03/2021 GamesBiz | Indie Series, Part 3: Getting Started with Mobile Game Monetization 11/02/2021 Unity | Gametech, Part 3: The Insider's Perspective 28/12/2020 Mighty Bear Games | Indie Series, Part 3: Identifying Million Dollar Game Concepts 05/11/2020 Facebook Audience Network | The Innovations of In-Game Advertising 29/10/2020 Hiro Capital, Barclays | Gametech, Part 2: The Investor Perspective 22/10/2020 Starberry Games | Indie Series, Part 2: What I Wish I Knew When Pitching to Investors 13/10/2020 Lockwood Publishing | Avakin Life, the Metaverse, and Games as Social Media 08/10/2020 CNN, PocketGamer | Gametech, Part 2: The Journalist Perspective 01/10/2020 VGames | Unearthing the Next Generation of Gaming Unicorns 26/08/2020 Seenax | Indie Series, Part 1: What I Wish I Knew When Choosing a Game Publisher 28/07/2020 Newzoo | Gametech, Part 1: How Gametech is Fueling the Industry's Growth 21/07/2020 ironSource | Creative Operations, Part 3: How to Make High Impact Ad Creatives 14/07/2020 ironSource | Creative Operations, Part 2: How to be a Creative Sponge 09/07/2020 ironSource | Creative Operations, Part 1: How to Build a World Class Creative Team 02/07/2020 LudiqueWorks | Emerging Markets with Newzoo, Part 4: Sub-Saharan Africa 06/06/2020 ironSource | Growth Loop, Step 3: Optimizing Monetization 26/05/2020 « Primera ‹ Anterior 1 2 3 4 5 Siguiente › Última » Share Facebook Twitter LinkedIn