Listen "#172 - Dredge Developer Interview With Joel Mason"
Episode Synopsis
Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames #dredge #gaming SOCIAL MEDIA FACEBOOK - https://www.facebook.com/blacksaltgames/ INSTAGRAM - @blacksaltgames YOUTUBE - @blacksaltgames TWITTER - @blacksaltgames TWITTER JOEL MASON - @bsg_joel TIMESTAMPS00:00 - Intro00:37 - How The Concept Of Dredge Came About03:10 - The Artstyle Of Dredge04:56 - Most Difficult Things To Implement07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping Scope In Check08:50 - Comparisons To Resident Evil 4 With The Inventory/Influences10:45 - How The Panic Eye/Sanity Meter Came About/Time13:30 - Why Multiplayer Wasn’t Implemented/Overcoming Hardware Limitations15:32 - How They Came Up With The Biomes/Cut Jungle Level18:55 - Feature Creep20:52 - Being Nervous About The Reception After Release22:19 - Dredge Film Adaptation25:47 - Evolution Of The Fishing Mechanic28:31 - The Endings Of Dredge**MINOR SPOILERS**31:30 - Evolution Of The Story32:50 - The Leviathan35:44 - Development Of The Iron Rig DLC39:05 - Next Stages Of Dredge/Team Size41:50 - Being Out Of Your Depth/Team Effort43:30 - Joel Is Tired Of Working On Dredge44:45 - Expectations On Their Next Game46:54 - Where To Follow Joel & Dredge Social Media
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