Listen "#170 - Shawn Green Interview(OG ID Software Programmer & Designer)"
Episode Synopsis
Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack #doom #idsoftware #johnromeroTIMESTAMPS00:00 - Intro00:36 - How Shawn Ended Up At ID Software/Commander Keen05:05 - Learning The DOOM Editor06:40 - Doing The Ports For DOOM10:55 - Designing Levels For Ultimate DOOM13:10 - Making E4M8 - Unto The Cruel16:25 - How Shawn Learned To Design DOOM Levels18:15 - Working With John Romero21:30 - Romero & Carmack’s Differences23:40 - ID Software Didn’t Have A Hierarchy27:00 - John Carmack Is A Monster28:30 - The Circumstances Of Crunch Matters/Carmack Is A Workaholic30:30 - John Carmack Sacrificed A Lot To Be Who He Is32:30 - Getting Into A Zone/Working On Halo: Combat Evolved38:30 - Shawn Puts His Programming Hat On While Playing Games39:31 - Zelda: Tears Of The Kingdom’s Amazing Physics Engine41:15 - The QA On DOOM Ports43:20 - The Hardest Thing About Programming44:30 - Integration Is An Important Part Of Coding46:30 - The Curve Balls Of Running Escalations Studios48:35 - The Pros And Cons Of AI53:10 - Design Differences Between Japan & The West/Layoffs1:06:40 - Shawn’s Final Thoughts/Working For Nintendo
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