Going Analog Podcast Por: Going Analog The board gaming podcast where different industry guests bring a game and a topic for the group to discuss. By Christina Ha, Dan "Shoe" Hsu, and Mike Zipkin. 166 episodios disponibles Latest episodes of the podcast Going Analog Podcast Mostrando página 7 de 9 46: Sleeper hits, games to play outside, genres we dislike (guest: Ruel Gaviola) 08/07/2020 45: Streamable games, big-name licenses, and that X factor (guest: The Op's Pat Marino) 24/06/2020 44: Politics, premium bits, and remakes (guest: James Hudson) 10/06/2020 43: Pirate games, Forgotten Waters, losing interest in the hobby (guests: Plaid Hat, Tim Schafer) 27/05/2020 42: 2P/solo games, failing co-op, roll & writes, Uwe Rosenberg (guest: Jamey Stegmaier) 06/05/2020 41: Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi) 22/04/2020 40: Gaming (and publishing) in a COVID-19 world + The Crew (guests: Deep Water Games) 08/04/2020 39: Classic games, culling games, and conventions (guests: Board Game Spotlight) 18/03/2020 38: Is there a board game for everyone? Plus: The LOLest games, board game movies, and Kickstarter trailers 26/02/2020 37: Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports. 12/02/2020 36: Celebrating 20 years of BoardGameGeek 29/01/2020 35: The 2019 games of the year...and looking ahead at 2020 15/01/2020 34: BoardGameGeek drops in to discuss Azul, Abomination, and BGGCON 18/12/2019 33: John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games. 04/12/2019 32: Rob Manuel (Indie Megabooth, ex-G4TV/Geek & Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravens 20/11/2019 31: Jerry Hawthorne (Mice and Mystics) talks world-building, plus kid-friendly family games, how game design taps into dopamine, and leftover legacy game content 07/11/2019 30: Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time 23/10/2019 29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist). 09/10/2019 28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games 25/09/2019 27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, plus the top 3 non-obvious things we look for in games, the baggage of BoardGameGeek reviews, and a rave about Japanese favorite Wind the Film 11/09/2019 « Primera ‹ Anterior 1 ... 5 6 7 8 9 Siguiente › Última » Share Facebook Twitter LinkedIn