Listen "Concord - What Went Wrong?"
Episode Synopsis
Two weeks after its launch, Concord, Sony’s supposed answer to Blizzard’s Overwatch franchise, was taken offline due to the extremely low player count and poor sales. The signs were there early on, but the publisher’s failure to recognise and do something about it led to the game’s extremely short lifespan. We unpack what went wrong for this 5v5 live service hero shooter and reflect on what Sony and developer Firewalk Studios could have done to fix, or even mitigate this.
Image credit: PlayStation
See omnystudio.com/listener for privacy information.
Image credit: PlayStation
See omnystudio.com/listener for privacy information.
More episodes of the podcast GGWP
BFM x KKP Monthly Round-up - February 2025
24/02/2025
Review - Ninja Gaiden 2 Black
10/02/2025
Gaming on a Mac - Finally A Thing?
03/02/2025
BFM x KKP Monthly Round-up - January 2025
27/01/2025
Jon Leo’s Picks of Best Games of 2024!
13/01/2025
BFM x KKP Monthly Round-up - December 2024
30/12/2024
Review - Infinity Nikki
16/12/2024
Review - Path of Exile 2 (Early Access)
09/12/2024
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.