Listen "Developing Games on Unity: Examining Approaches to Organizing Architecture "
Episode Synopsis
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Discover the best practices for organizing architecture when developing games on Unity. Explore diverse approaches and gain insights into structuring your game
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An experienced Unity developer explains the architecture of Unity game development projects. The best architecture is the one that does not exist and combines different approaches in a convenient and efficient style for the team. Unity's implementation of MonoBehaviour-based COP doesn't look ideal. Singleton is an object contained in the scene or the entire project in a single instance.
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