Listen "103. Contiguity in Worldbuilding"
Episode Synopsis
In this episode, we talk about the concept of contiguity in worldbuilding and in game design more generally. We focus on longstanding franchises like Assassin’s Creed and Final Fantasy to look at how game worlds retain a clear sense of identity, despite evolving over time and in some cases even branching out into other media. You could call it vibes-based game design, but it is also a call to the importance of consistent collaboration within large design teams.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
More episodes of the podcast Furidashi Game Design Academy
133. Kiki's Delivery Service (1989) | S5E11
28/08/2025
132. Halo: Combat Evolved | S5E10
24/07/2025
131. Ghost in the Shell (1995) | S5E9
19/06/2025
130. Clair Obscur: Expedition 33 | S5E8
22/05/2025
129. Cyberpunk: Edgerunners | S5E7
24/04/2025
128. Cyberpunk 2077 Redux | S5E6
20/03/2025
127. Look Back (2024) | S5E5
27/02/2025
125. Tokyo Godfathers | S5E3
19/12/2024