Listen "#70 - An entire episode about taking an action"
Episode Synopsis
Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions.
The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game.
Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs
Discord: https://discord.gg/BjerXtQ3Me
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game.
Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs
Discord: https://discord.gg/BjerXtQ3Me
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
More episodes of the podcast Fun Problems
#73 - Regretisode
17/10/2025
#72 - Types of Fun
09/10/2025
#69 - Why We Are Ending the Podcast
05/09/2025
#68 - Listener Questions
29/08/2025
#67 - Grab Bag Minisode 2
22/08/2025
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