Listen "DF Direct Weekly #216: Switch 2 Retail Units Leak, Xbox 'Sidelines' Handheld, F1 25 Path Tracing!"
Episode Synopsis
The pre-launch anticipation for Nintendo Switch 2 ratchets up a level as retail units leak ahead of time, revealing the system's boot procedure, a preview of the front end and... not much more. The DF team react to those leaks, reflect on the Switch 2 journey that brought us to this launch and share some initial plans for coverage. Meanwhile, according to reporting from Windows Central, Microsoft has prioritised its bespoke handheld in favour of concentrating on Windows 11 gaming upgrade, Alex takes a look at F1 25's path tracing upgrade and Rich is super-impressed with GeForce Now's native aaaapppp for Steam Deck.
0:00:00 Introduction
0:01:16 News 1: Switch 2 retail units leak!
0:33:30 News 2: Microsoft reportedly delaying Xbox handheld
0:50:49 News 3: F1 25 packs path tracing punch
1:12:20 News 4: Nvidia releases native GeForce Now Steam Deck app
1:21:02 Supporter Q1: What games has John picked up in Japan?
1:28:58 Supporter Q2: How do the DLSS versions and presets interact?
1:34:34 Supporter Q3: Could Nvidia make DLSS mandatory on PC?
1:40:09 Supporter Q4: With Switch 2 fast approaching, have we underestimated the appeal of DLSS?
1:45:16 Supporter Q5: Is the RetroTINK 4K still useful on Switch 2?
1:47:41 Supporter Q6: Are there technical obstacles to standardizing ML upscaling through DirectX?
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0:00:00 Introduction
0:01:16 News 1: Switch 2 retail units leak!
0:33:30 News 2: Microsoft reportedly delaying Xbox handheld
0:50:49 News 3: F1 25 packs path tracing punch
1:12:20 News 4: Nvidia releases native GeForce Now Steam Deck app
1:21:02 Supporter Q1: What games has John picked up in Japan?
1:28:58 Supporter Q2: How do the DLSS versions and presets interact?
1:34:34 Supporter Q3: Could Nvidia make DLSS mandatory on PC?
1:40:09 Supporter Q4: With Switch 2 fast approaching, have we underestimated the appeal of DLSS?
1:45:16 Supporter Q5: Is the RetroTINK 4K still useful on Switch 2?
1:47:41 Supporter Q6: Are there technical obstacles to standardizing ML upscaling through DirectX?
Learn more about your ad choices. Visit megaphone.fm/adchoices
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