Listen "Problem #10: The Quest Engine"
Episode Synopsis
In this episode, Kristian and Tracy talk about both the need for, and the techniques surrounding creating a "quest engine" for your RPG game or setting--or the reasons the heroes are there in the first place. This includes discussion of "quest-giving" organizations and people, creating and utilizing meaningful elements that drive the story forward, and the effective creation of compelling NPCs to help guide the adventure. There's also a discussion about how to effectively integrate these elements in your game--creating immersion so the players don't even realize they're there.Join our discord!: https://discord.gg/Bc9dvuzZYJThe Han Cluster® Role Playing Game Website: https://hancluster.comImmaterial Plane: https://immaterialplane.com/
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Problem #36: Genre
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Problem #33: Creating Archetypes
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