Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming

26/02/2025 57 min
Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming

Listen "Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming"

Episode Synopsis

00:00 - Intro
01:43 - Box & Packaging
12:46 - Set Up & Tear Down
21:17 - Components
36:20 - Motion in Games
44:49 - Dexterity Mechanics
53:16 - Time Constraints
56:02 - Closing Thoughts
57:00 - Outro

Abletop Episode 2 Quick Points:

📦 Consider accessible packaging options such as adding loops, tags or stickers.
🫳 Make space in the box insert for grabbing components, such as indents or foam.
🌍 Consider Eco-friendly packaging for better environmental impact and potentially easier to open packaging.
♟️ Provide information on components for physically heavier games to help with alternative storage solutions and consider common sizes e.g. A4.
🏗️ Use trays and personal player packs to reduce setup and teardown.
🗃️ Provide ways to sort components of similar types i.e. different cards that are the same size. Can you use the insert to help separate them.
📱 Create a companion app to either automate parts of the game, provide options to reduce components/table space, track character status, or roll dice.
🖐️ Provide low-mobility alternatives for components, such as Frosthaven's book of maps in place of the map pieces.
🗺️ Provide board references that can help players find locations on larger boards.
🔠 Check visibility of the labels on your board and how they are affected by 3D pieces during play.
⚓ Consider component anchoring - like recessed boards - for helping keep pieces in place.
🎛️ Check tension on moveable/assembled components like clips, dials. Is there a more static version you can provide to players as an option.
🃏 Provide ways to make tucking cards easier such as sleeves, raised areas or recesses.
🎲 Consider dice, how heavy and how many, and think about providing a tower to reduce physical energy cost and avoid dice disrupting the play space.
♟️ Provide card sleeves or thicker components for things that need to be handled often, or adapting the board to provide areas of purchase.
⚖️ Provide accommodations that can level the playing field for groups with a range of dexterity needs, such as different difficulties of components or asymmetric roles.
📂 Provide files that players can download and resize if they need to.
⌛ Provide ways to reduce or remove time pressures, potentially set per player.
🎯Consider the amount of component manipulation and accuracy in your games; lining things up, moving pieces, and what options you can provide to reduce those.

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